BodyType

The body simulation type.

Entries

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Zero mass, zero velocity, may be manually moved. Use for ground, walls, and other immovable objects.

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Zero mass, velocity set by user, moved by solver. Use for moving platforms, elevators, etc.

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Positive mass, velocity determined by forces, moved by solver. Use for players, enemies, projectiles, etc.

Properties

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Returns a representation of an immutable list of all enum entries, in the order they're declared.

Functions

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fun valueOf(value: String): BodyType

Returns the enum constant of this type with the specified name. The string must match exactly an identifier used to declare an enum constant in this type. (Extraneous whitespace characters are not permitted.)

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Returns an array containing the constants of this enum type, in the order they're declared.