Body Def
constructor(type: BodyType = BodyType.Static, position: Vec2 = Vec2.Zero, rotation: Rot = Rot.Identity, linearVelocity: Vec2 = Vec2.Zero, angularVelocity: Float = 0.0f, linearDamping: Float = 0.0f, angularDamping: Float = 0.0f, gravityScale: Float = 1.0f, sleepThreshold: Float = 0.05f, allowSleep: Boolean = true, isAwake: Boolean = true, fixedRotation: Boolean = false, isBullet: Boolean = false, isEnabled: Boolean = true, allowFastRotation: Boolean = false)