Package-level declarations
Types
Character movement solver utilities.
A collision plane used by the character mover solver.
Event generated when two shapes begin touching.
Event generated when two shapes stop touching.
Container for all contact events from a simulation step.
Input for computing the distance between two shapes.
Result from a character mover collision query.
Result from the plane solver.
Filter for world queries (raycasts, overlap tests, etc.).
Low-level ray cast input data for local geometry queries.
Event generated when a shape begins overlapping a sensor.
Event generated when a shape stops overlapping a sensor.
Container for all sensor events from a simulation step.
Low-level shape cast input data for local geometry queries.
Input for a shape-to-shape cast.
A convex shape proxy used for distance and cast queries.