Collision Plane
constructor(plane: Plane, pushLimit: Float = Float.MAX_VALUE, push: Float = 0.0f, clipVelocity: Boolean = true)
Parameters
plane
The collision plane between the mover and some shape
push Limit
Setting this to Float.MAX_VALUE makes the plane rigid. Lower values make soft collision. Usually in meters.
push
The push on the mover determined by the solver. Usually in meters.
clip Velocity
Should the velocity be clipped against this plane? Should be false for soft collision.