Chain Def
constructor(points: List<Vec2>, isLoop: Boolean = false, materials: List<SurfaceMaterial>? = null, filter: Filter = Filter.Default, enableSensorEvents: Boolean = false)
Parameters
points
The vertices of the chain
is Loop
Whether the chain should form a closed loop
materials
Optional per-segment surface materials
filter
The collision filter
enable Sensor Events
Enable sensor events for segments