RevoluteJointDef

constructor(bodyA: Body, bodyB: Body, localAnchorA: Vec2 = Vec2.Zero, localAnchorB: Vec2 = Vec2.Zero, referenceAngle: Float = 0.0f, enableSpring: Boolean = false, hertz: Float = 0.0f, dampingRatio: Float = 0.0f, enableLimit: Boolean = false, lowerAngle: Float = 0.0f, upperAngle: Float = 0.0f, enableMotor: Boolean = false, maxMotorTorque: Float = 0.0f, motorSpeed: Float = 0.0f, targetAngle: Float = 0.0f, collideConnected: Boolean = false)

Parameters

bodyA

The first attached body

bodyB

The second attached body

localAnchorA

The local anchor point relative to bodyA's origin

localAnchorB

The local anchor point relative to bodyB's origin