ExplosionDef

constructor(position: Vec2 = Vec2.Zero, radius: Float = 1.0f, falloff: Float = 1.0f, impulsePerLength: Float = 1.0f, maskBits: ULong = B2_DEFAULT_MASK_BITS)

Parameters

position

The center of the explosion in world coordinates

radius

The maximum radius of the explosion

falloff

The falloff radius. Beyond this distance the impulse decreases linearly to zero at radius.

impulsePerLength

The impulse magnitude per unit length, usually in kg*m/s

maskBits

Collision mask bits to filter which shapes are affected